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GG Residence - Central Hub Mod

8 November, 2007 (08:44) | My Morrowind

I simply CAN’T find the words to express how I feel when I play ‘The Elder Scrolls - Morrowind III’, so I won’t even try.
All I can do is search out the pockets of goodness which live within my body as a result of playing this game - and they are very juicy indeed.
Damn, even now I can’t put my feelings for Morrowind into logical scroll…. so enough of this gay banter… onto the stuff.
Blah!

graamans-gedye_residence I’ve been wetting myself silly trying to get this mod finished. You have NO IDEA how bloody hard it’s been trying to get this thing to work. I am not at fault here though - those friggin’ doors just keep moving around like they have a mind of their own. They come, they go, they piss me the shell off!
But never you mind that, a million ‘Pamper’s Ultra’ later I’ve done it and you’ve nothing to fear from the doors, I’ve managed to tame them, *cracks whip*.
Should you decide to download it and give it a whirl, I hope that you enjoy it.
Obvioulsly you’ll have to rename it to suite yourself but that’s coo with me.

As you can see it’s built within the Ald’Ruhn ‘Shell’, of course not THE Ald’Ruhn Shell but one just like it.
It’s also full of water, which gives it that ‘Naturally Tranquil’ feeling.
Although the ‘Shell’ offers 13 exits, I have used only 11, 9 above the water line and 2 beneath.
All entrances to this residence are identicle and do not obscure any other objects. Often located next to or in the vacinity of either a Stilt Strider or a Ship service.
You’ll notice only one exit to Vivec. I have placed only the one as I don’t actually want to spoil the game too much. Yes I know load time within Vivec can be bothersome when travelling from North to South, but I feel that one MUST DO the distance to appreciate the VASTNESS of the City.

Only bugs I can find with this mod, which I can’t really fix yet as I’m not ‘fluent’ in TES-CS yet is that whenever I sell an item to ‘Cut me’own throat Dibblette’, then edit the mod and reload the new mod I then have TWO Cm’ot Dibblettes. I’ve come to the conclusion that it’s because it saves the NPC as it’s state has changed (due to you selling the item to her) thus it checks that the original no longer exists in the game that it must ‘replace’ that missing NPC regardless of the changed one…. hope you got that.

Same thing happens with the banner outside of the entrances. Buggered if I know why. Methinks it has something to do with the ‘persistant’ check box in the TES-CS, but I can’t be assed to find out.

Anyway, enjoy.

Download ‘The Graamans-Gedye Residence’ Mod.
This file should be placed in your ‘Data Files’ dir, which by default is located: C:/program files/Bethesda Softworks/Morrowind/Data Files

G-G
Residence inside:

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